Post Archive
Region: Lands End
All the basics should be up by the end of the day. I am looking forward to this!
Unike, Kill For Life, Atkemri, New Tussia, Karbachav, South-Central Rhodesia, Deims Kir, Hooseria Magna, Rasumplia, Antarctican Immagrants, Hansa Federation, Bicala, Dartou, Mak Nation, Terra Argo, Bonophoalis, Magna-Scientia, Authoritism, 3 Islands Of The East Pacific, Kreinstein, Schabinur, Pantsville, The Britanic, Creativenationname, Tayichi, Zaklande, United Nacional People, Nintenland, North-Bardonia
Glad to be at the start of a new region in the AA!
Official positions, eh? As in government positions? Sorry I'm just making sure before I say something.
Unike, Kill For Life, Xadrya, Hooseria Magna, Antarctican Immagrants, Hansa Federation, American Royal State, Kreinstein, Schabinur, United Nacional People, North-Bardonia
Hello
Kill For Life, Atkemri, Xadrya, Hooseria Magna, Antarctican Immagrants, Hansa Federation, Schabinur, United Nacional People, Catgirlboss, North-Bardonia
Welcome to the region!
Unike, Kill For Life, Atkemri, Hooseria Magna, Antarctican Immagrants, Hansa Federation, Terra Argo, United Nacional People, North-Bardonia
Welcome, everyone! Things I would like to get done in the next couple days include:
1. Establishing an automatic Welcome Telegram.
2. Writing a recruiting telegram.
3. Finishing the dispatch series (the first one, the Information Center, is mostly done).
4. Collaborating with the other residents, as well as the experienced folks over in Conch Kingdom and Cape of Good Hope, to set up the structure of the region.
Yes indeed. No government has been decided on yet. Just like in other AA regions, the delegate is executive and elected solely through endorsements, but other than that, the door is wide open.Unike, Kill For Life, Atkemri, Xadrya, New Tussia, Hooseria Magna, Antarctican Immagrants, Hansa Federation, Bonophoalis, United Nacional People, North-Bardonia
Hmm
Kill For Life, Atkemri, Hooseria Magna, Antarctican Immagrants, Hansa Federation, Schabinur, North-Bardonia
Kill For Life, Atkemri, New Tussia, Hooseria Magna, Antarctican Immagrants, Hansa Federation, Schabinur, North-Bardonia
I am surprised you remembered.
Kill For Life, Atkemri, Hooseria Magna, Antarctican Immagrants, Hansa Federation, Schabinur, United Nacional People, North-Bardonia
(Also, I never knew you were an Imperial Adviser in Dragons Imperium. Sounds interesting.)
Kill For Life, Atkemri, New Tussia, Hooseria Magna, Antarctican Immagrants, Hansa Federation, Schabinur, North-Bardonia
To start things off, I will not participate in the government here. I was an abject failure as a CO, which is entirely my fault. If I can't do that simple job, then I am not cut out for government spots.
As for the CO spot, I was resigning for the reasons I stated. I didn't come out and say that because I was ashamed that I failed so badly.
As for Dragons Imperium, remember that 300 mil+ population puppet I told you about? Yeah, that's Arkadiac, if you didn't know already (Arkadiac is a major government official in that region).
Kill For Life, Atkemri, Hooseria Magna, Antarctican Immagrants, Hansa Federation, North-Bardonia
Just a game, man. No need to be so hard on yourself. I was a little annoyed, sure, but mostly because I never got any response. Real life always takes precedence.
Kill For Life, Atkemri, New Tussia, Hooseria Magna, Antarctican Immagrants, Hansa Federation, Lasenpo, North-Bardonia
You probably haven't gotten any response for the past week because I haven't logged in for the past week.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation, Lasenpo
Kill For Life, Atkemri, New Tussia, Antarctican Immagrants, Hansa Federation
Now that's spooky. Does it show in CK, or do you have a puppet in Lazarus, or what?
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Oh, and I am in the NSA.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Your Dossier must be huge.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
My dossier, max, for any nation I've controlled, has had maybe 5 nations.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
All right, the dispatches have been formatted, and some of them have content. We are making good progress. If anyone wants to help with recruitment (easier than you might think), TG me.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
We have come to help build up this region.
Mercantana, Unike, Kill For Life, Atkemri, New Tussia, Antarctican Immagrants, Hansa Federation
OK, [nation=short]notota[/nation], why exactly are we trying to build embassies with a bunch of radical feminist raider colonies? Asking for everyone, because I doubt I am the only one confused right now.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
I'm sorry Mercantana, didn't mean to suppress that. But, well, I simply feel we should get more involved in affairs with other regions. We don't need to, just a feeling.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Anyway, getting involved with other regions is fine. I was mostly confused about the particular regions you chose, all of which are controlled by radical feminists. I mean, the probability of you choosing any nine regions at random are somewhere in the neighborhood of 9.14E-32%, and the probability of all those regions being owned by the same person is far lower still.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Thanks for the tip. But, nevermind. She asked me to have this region join her "alliance." Don't open an embassy.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation, Terra Argo
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation, Terra Argo, Haztolera, North-Bardonia
I don't know why, but I delete my telegrams. She was assuming I spoke for the region. I changed my mind, she tried to convince me, I told her to go away.
She literally centers her nations and regions around the enslavement of men.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation, Kingdom Of New Italy
I beat her 10 times.
Kill For Life, Antarctican Immagrants, Hansa Federation, Kingdom Of New Italy
I SENT HER THIS
http://66.media.tumblr.com/cae1656cb17d550ec78325cb0c9e6e76/tumblr_inline_n2ym3628mn1reot3m.png
AND SHE COMPLAINED ABOUT THE HETEROSEXUAL PART
Kill For Life, Antarctican Immagrants, Hansa Federation, Kingdom Of New Italy
The Land's End region flag is similar to the anarcho capitalism flag.
Kill For Life, Antarctican Immagrants, Hansa Federation
Shout out to [nation=short]helaw[/nation] for compiling the first set of statistics!
Kill For Life, Antarctican Immagrants, Hansa Federation
In order to get people involved, I suggest we spread out the RO positions asap, and give them a term limit (say two months at a time).
Personally, my people are good at Security and Diplomacy.
Unike, Kill For Life, New Tussia, Antarctican Immagrants, Hansa Federation
Hi guys I have experience in official positions in various regions may I have power
Kill For Life, Antarctican Immagrants, Hansa Federation
Will there be a map for this region, like for CK and CG?
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
I forgot to add RMB posting privileges to outside nations. Anyone in CK or CGH can now post here.
Just so you all know, we are close to beginning a game of Resistance in our new game region, Aalounge. Everyone should move a puppet into that region in order to play!
Yes. Speaking of which, any volunteers?What kind of experience, and what position are you looking to take? We do not have an established structure yet, so if you have any ideas for how the region should be run, please post them.Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Well, you seem very ambitious, but you provide little explanation for why we should.
Kill For Life, Antarctican Immagrants, Hansa Federation
Pardon me, but what is "Resistance?"
Kill For Life, Antarctican Immagrants, Hansa Federation
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Look at the nation Troll Hi that's my puppet nation.
Kill For Life, Antarctican Immagrants, Hansa Federation
Our two cents on that:
Give the national leaders the responsibility, and both they and the region will flourish.
That way the structure will come by itself, and the region will develop into a unique entity.
Kill For Life, Trapesunt, Antarctican Immagrants, Hansa Federation
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
I will state now that I will make no decisions unless authorized by the majority of Land's End, I will merely make suggestions.
Kill For Life, Antarctican Immagrants, Hansa Federation
Just a brainstorm, why not three parts of the government, a Military branch (if this region will have a military) headed by the Generalissimo, a Domestic branch, headed by an official whose name I haven't thought of yet, and a Foreign branch, headed by the WA delegate. The Domestic official would maintain elections (if you're into that sorta thing) and along with the WA Delegate and the founder, ceate rules. The Generalissimo commands the military and works with the WA delegate to find raids to participate in.
Remember, I'm just spreading out ideas, don't take this literally, but as a conversation starter, so to say.
Kill For Life, Antarctican Immagrants, Hansa Federation
That seems rather interesting, though of course it may not be the exact plan that the government here takes, it is a starting point of sorts.
Cadavera Innumera, Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Post self-deleted by Notota.
Perhaps, but that sounds very imperialistic. We are about the expression of free ideas, after all. And, with me being the Delegate, I also have the largest military, which would be contradictory. I propose a council of Delegates, the highest ranking being the WA Delegate, the number of members based off of the number of member nations. They propose actions, and if the majority votes on it, it goes to the whole region in a poll. If that goes through, the WA Delegate enforces it. If this is not done or done differently, the WA Delegate is demoted. If the WA Delegate does something without the majority vote, the WA Delegate cannot be a Delegate. In raids, if any, the Founder decides the military actions.
Kill For Life, Antarctican Immagrants, Hansa Federation
Post self-deleted by Cadavera Innumera.
You have the largest military, what...? I'm talking about WA Endorsements, influence, regions, that sort of military. No one person has 'the largest military' in the way I was talking about. Free speech would go unchallenged, and elections would go unchallenged of any meddling.
Your Council idea is good, but there are a few things I think should be fixed or revised. Any member of this region should be able to submit actions/new laws. That way, the open-idea policy can be shown to actually have an effect on the region, and can be mentioned in the regional telegram. "Here in the open-air idea market Land's End, everyone's opinion can shape the region." I see no purpose for having the entire region vote on laws if the council passes them. I would poll the citizens before the council, if over 50% don't want the law to go to the floor of the council, it shouldn't. August/Mercantana is running two other military groups, the Conch Kingdom Naval Reserve and the military of Cape of Good Hope. Asking him to run yet another would be a challenge for him, especially if he's working on boosting this region to a decent size. Here is a revision to your council idea: Have each council member have jurisdiction over one specific area. For example, one council member could be a RMB moderator, another the military leader, another the foreign official, etc. The most powerful council member who oversees anything major for would be the WA delegate, of course. The founder could be like the old roman dictators. During times of need, he will step in and take control.
Additions: In order to give more voting power to the members, elections for council members should happen quickly after one another, perhaps one election every months, or every three weeks?
Kill For Life, Antarctican Immagrants, Hansa Federation
This is a very good idea, but in practice, it might render the government useless to hold that many elections so quickly. It could encourage bad decisions. Perhaps every 3 months, and 4 for the WA Delegate?
Kill For Life, Antarctican Immagrants, Hansa Federation
Yeah, I suppose so. A real life example of quick elections was in Rome, senators/military commanders (I can't remember which at this point) had elections for their spot every year, encouraging them to invade other areas to gain glory so they would be reelected. I think 2 months would be a good compromise. 3-4 seems like too long.
Kill For Life, Antarctican Immagrants, Hansa Federation
I really like these ideas, especially the Council part. Something that nobody has really attempted in CK is the idea of proposing legislation and using the government to pass it, and that could add a unique dimension to this region. I am not a fan of WA delegate elections for practical reasons that I have outlined repeatedly in other regions*, but the council could be elected, if people like that idea. I also like having branches of government. Perhaps we could have a court system as well? That is something I have always wanted to try, but never formally proposed. It would solve an issue that CK has periodically had, where people are not sure how to interpret the laws, and I have to step in because I wrote them.
*Basically, you run into the issue of having to banject people who do not endorse the delegate, or enforce an endo-cap and banject those who break it, neither of which is a good option.
Cadavera Innumera, Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Will there be a military for this region?
Kill For Life, Antarctican Immagrants, Hansa Federation
Kill For Life, Atkemri, New Tussia, Antarctican Immagrants, Hansa Federation, Terra Argo
A council sounds awesome, but there are a few things that stick out to me:
1. The WA delegate should stick only to doing the WA. Not all nations wants membership of that organisation, and therefore should not have to deal with a delegate that is not theirs. For the same reason, there should not be rules for that position.
2. The founder should only be a figurehead, like in a constitutional monarchy.
3. Both founder and delegate ought tho to be able to act instantly in times of crisis.
4. An official military will only pull the region into the whole R/D business, so you will want to decide whether you want to be raiders, defenders, or just mind our own region and let others mind theirs, before you decide to establish a military.
5. Until we have grown considerably, we ought to make the government very basic. That way we can easier work by trial and error, until we have found the exact form we want.
Kill For Life, Antarctican Immagrants, Hansa Federation
[nation=short]troll_hi[/nation] / Faceto and [nation=short]north_yeneva[/nation], figure yourselves out. No need to spam our Regional Happenings like that.
[nation=short]struggimento[/nation], sorry to see you leaving so soon.
Welcome to the region, [nation=short]yiannopoulis[/nation]!
This is interesting. In many regions, the delegate is the highest (or one of the highest) ranking positions, but we could try distributing power a little more. This was essentially the purpose of the Chancellor position in CK, so that non-WA members would still have representation at the executive level, but that is a compromise rather than a solid response.Fine with me. An advisory role is plenty.Agreed on both counts.I think this will be dictated by how much motivation the residents have to make things happen. If one person wants to push ahead with a court system, and another wants to spearhead a roleplay movement, that is hard to deny.Yiannopoulis, Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
This could be restricted.
Kill For Life, Antarctican Immagrants, Hansa Federation
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
In admin, you can suppress my access to border control, meaning the Delegate cannot ban or eject those who do not agree with him/her.
Kill For Life, Antarctican Immagrants, Hansa Federation
Mocca Masters, Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
Now I'm confused?
Kill For Life, Antarctican Immagrants, Hansa Federation
Let's say there's an election for WA delegate. I run, and I gain more votes than you, and I win. How would the results of the election be enforced? The only way for them to be enforced is to order people to unendorse you and endorse me. If someone doesn't want to do that, the only way we could enforce election results would be banjecting.
Kill For Life, Antarctican Immagrants, Hansa Federation
Ah. I see. Well then. Problem is, I don't like one holding this power for so long. Maybe I should be restricted to the WA?
Kill For Life, Antarctican Immagrants, Hansa Federation
Given that if a WA delegate is always elected by the popular vote, if he does a bad job, he'll be removed. If he does a good job, he stays in power. So the longer you're in power, the better job you're doing, generally.
Kill For Life, Atkemri, Antarctican Immagrants, Hansa Federation
I'm not sure how long that will last. I think I might have been elected for the time I joined.
Kill For Life, Antarctican Immagrants, Hansa Federation
I agree. In a region with a founder, the delegate is merely a person who is the voice of the region in the WA. All the delegate would have to do is vote the way the region tells them. The delegate does not necessarily have to be the person in charge of the government. That task can be assigned to a President, Prime Minister, or whatever equivalent of that position. The delegate is merely a glorified WA voter.
I think the founder given the same rights as a regular citizen under normal circumstances. Of course, being the founder, [nation=short]Mercantana[/nation] has the authority to appoint and dismiss regional officers, but this should be done with the consent of the region and not a decision taken by [nation=short]Mercantana[/nation]. Like the delegate, the founder should serve to carry out the region's will. Also, like a game moderator, the founder should be able to participate in this region's affairs as a regular citizen just like everyone else, provided that they do not any special advantages.
Agreed.
The point of this region, as said in this dispatch is for it to be an ideological political region. By "political," I assume that this means NS government, not RL politics. From the WFE, I can see that this ideology is capitalism. Therefore, participation in the R/D game from this region should only come after we have developed a self-sustaining and thriving political system and government, with the whole gamut of laws, legislatures, judiciaries, cabinets, and etc. Regarding this region's R/D alignment, we can choose to be a capitalist-leaning military force, similar in the way that [region=The Red Fleet] targets fascists and Nazi regions. The previous sentence is not something that I seriously believe we should do, but I am just throwing that possibility out there.
The region's government, right now and in the future, should focus on its goal of being a political region full of intrigue, politicking, campaigning, and all the characteristics of a region with a dynamic and thriving political structure and system. Why wait in the future to establish this, when we can get the ball rolling and start planning now the structure of government that we dream to have.
In short, politics should take precedence above all other aspects of NS in this region, above R/D and above roleplay.
Cadavera Innumera, Kill For Life, Antarctican Immagrants, Hansa Federation
Just correcting some typos. Sorry for the double-post.
Kill For Life, Antarctican Immagrants
I've noticed more want to cure than fight. I'd say that a cure will take too long, and I encourage military force to quickly deal with zombies, thus resulting in less dead.
Kill For Life, Antarctican Immagrants
We believe that a mixture of both military and scientific intervention is best.
Having looked closer at our people, we have discovered they're much more trigger happy than clever. Therefore we offer our military services to the region, and encourage you other nations to also look into how your resources are best spent.
This half 'n' half we have now, may just prove to be enough for some of us to survive.
Unike, Kill For Life, Antarctican Immagrants
Ah. Anyways, my military service is also granted.
Kill For Life, Antarctican Immagrants
The event is about to start! Less than 2.5 hours remaining. Everyone should go to the Discord page (linked in the WFE), that is where the party is happening!
Kill For Life, Atkemri, Antarctican Immagrants
Should we close our borders? We don't have long.
Kill For Life, Antarctican Immagrants
Kill For Life, Atkemri, Antarctican Immagrants
Some nations should focus on a cure. But, as was put down before, will we grant full power to you or I?
Kill For Life, Antarctican Immagrants
Kill For Life, Atkemri, Antarctican Immagrants
Alright then. Hopefully I can do this well. I will say, I'm going to be quite fast and maybe aggressive in my decisions. If I fail, endorse another nation.
Kill For Life, Antarctican Immagrants
NS is running so slow with all the traffic... To Discord!
Kill For Life, Atkemri, Antarctican Immagrants
Our borders are closed. We encourage extermination, but acknowledge that some will research a cure.
Kill For Life, Antarctican Immagrants
Mercantana is now exterminating the undead hordes.
Kill For Life, Atkemri, Antarctican Immagrants
Notota is exterminating the undead hordes.
Kill For Life, Antarctican Immagrants
We encourage extermination nations to support nations researching a cure.
Kill For Life, Antarctican Immagrants
Kill For Life, Atkemri, Antarctican Immagrants
I only have two million zombies left. If someone could exterminate them, I will research a cure.
Kill For Life, Antarctican Immagrants
Kill For Life, Atkemri, Antarctican Immagrants
Thank you.
Kill For Life, Antarctican Immagrants
Do not hit me right now, I am using superweapons.
Kill For Life, Antarctican Immagrants
If anyone would prefer to be shot with cure missiles I've got some ready.
Kill For Life, Antarctican Immagrants
Shoot at anyone with zombies.
Kill For Life, Antarctican Immagrants
I'm not using superweapons at the moment, if you are looking for a superweapon target.
Kill For Life, Antarctican Immagrants
Kill For Life, Atkemri, Antarctican Immagrants
"Infected: 0.0% (zero zombies, 7.25 billion survivors)"
Good job, everyone.
Kill For Life, Antarctican Immagrants
Should we open our borders to accept survivors?
Kill For Life, Antarctican Immagrants
Entry by key-code is allowed. Keep squads and missiles on stand-by.
Mercantana, Kill For Life, Antarctican Immagrants
May I have an official position.
Kill For Life, Antarctican Immagrants
Our borders will now open. Keep superweapons ready.
Maybe, we can't make any right now.
Kill For Life, Antarctican Immagrants
Sorry to see you go, Faceto. You were a good nation in our region.
Kill For Life, Antarctican Immagrants
We survived!
Mercantana, Kill For Life, Antarctican Immagrants
We've done it, and we don't have to worry about zombies anymore(Well we didn't have to for a while anyways.)
Good work guys, and we'll see these zombies next year.
Mercantana, Unike, Kill For Life, Atkemri, Antarctican Immagrants
Oh I tried to save other nations. I'm back
Kill For Life, Antarctican Immagrants
Good to see you back!
Kill For Life, Antarctican Immagrants
[nation=noflag]mercantana[/nation]
Founder, Land's End
Unike, Kill For Life, Atkemri, Antarctican Immagrants
Assembled with Dot's Region Saver.
Written by Refuge Isle.